Dnd climbing. I generally do not recommend it, as fun as it is. How is your DM handing climbing? You use 2 feet of movement to climb 1 foot. 5e Popular Climbing Skill Check DC's for Athletics checks, and a Climbing Kit Question. Find out the base speed, details and examples for climbing, swimming, crawling and jumping in the core rules. While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. So I wouldn't include the second. Depending on what you could come up with, certain areas could Very good and creative approach - the skill system clearly is a weakness of 5th ed. A Climb check that fails by D&D Beyond - Dungeons & Dragons Fifth Edition Tools, Rules, Races, Classes, Items, Spells, Monsters, and More Feb 9, 2011 · Rapid Climbing [edit] You can climb your speed as a move-equivalent action, or double his or her speed as a full-round action (requiring two Climb checks), but the character takes a –20 penalty on his or her check. Normally climbing requires extra Movement costs, and I called for a DC 10 Strength (Athletics) check to make the climb This category is for creatures that can move readily over other surfaces besides the ground. Usually, when you're climbing or swimming, you expend 2 feet for every foot moved. com Climbing While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). Wild Shape into a creature with a climbing speed. To calculate how far you can climb in a turn, you simply take your movement speed and have each foot you climb cost an extra foot in movement so if your movement speed is 30 feet, then you can climb 15 feet in one turn. Real world examples would include Rock Climbing, Parkour, Etc. I want to make the trek more of a dungeon experience, but also periodically having to make athletics or acrobatics saving throws Your movement can include jumping, climbing, and swimming. When you are prone, standing up uses only 5 feet of your movement. A creature with a climbing speed would be able to use the climbing speed instead, and do not need to spend extra movement. Find out the DCs, modifiers, and special rules for different surfaces and conditions, and the feats that enhance your climbing ability. Climbing on Monsters? I love playing halflings, and I find a lot of situations seem perfect to jump off a table and try and stab into a giant/tall humanoid and latch on; but usually refrain from it because I don't know if there are any rules in the DMG about it. 5e stated: You need both hands free to climb, but you may cling to a wall with one hand while you cast a spell or take some other action that requires only one hand. To make travel more interesting, I suggest creating a time crunch. The rest using a rope are just a bit slow going, but have no problems otherwise. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Potion of Climbing - When you drink this potion, you gain a Climb Speed equal to your Speed f Catching Characters Falling out of Trees: If you fall when climbing, you can try to catch yourself on the way down; you also can try to catch another character who falls. I've done something similar before, inspired by TORG dramatic encounters. . At the DM’s option, climbing a Every character has a speed, which is the distance in feet that the character can walk in 1 round. Can any owners of a DMG let me know if there are rules like that. Structures made of tightly fitted stone can't be scaled without the aid of magic or a climber's kit. The target also gains a climbing speed equal to its walking speed. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Slippers of Spider Climbing - While you wear these light shoes, you can move up, down, and ac Jan 13, 2020 · Climber’s Kit is an overlooked piece of equipment in the Player’s Handbook, so let’s rectify that and come up with a few ways of making it useful in your own games! Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. During this time, you have advantage on Strength (Ath Climbing a wall acrobatically wouldn't be standard rock -climbing style of climbing, but would be something like walljumping between two close walls, or running up the corner like Jackie Chan near the start of Rush Hour, or possibly hopping up a sequence of footholds (like someone running across scaffolding poles). This begs the question, can a Medium-sized PC climb onto a Large opponent (think Legolas climbing onto the cave troll in Moria)? Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Ladder - A Ladder is 10 feet tall. While climbing or Swimming, each foot of Movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or Swimming speed. You can make a running long jump or a running high jump after moving only 5 feet on foot, rather than 10 feet. You are right that tabaxi have a climbing speed (though I think it's 20 ft?), so this speed is not halved. RAW, this would require an Athletics check IMO, since this scaling down a rope with all that carried weight and limited ability to move your body because of said carried or worn items Nov 27, 2023 · While no rules specifically address getting attacked or damaged while climbing, some places in the rules suggest Dexterity checks to maintain balance or keep from falling as well as Strength (Athletics) checks when climbing become harder due to surface being slippery or with fewer handholds or while something is trying to knock you off. 178-179. The potion is separated into brown, silver, and gray layers resembling bands of stone. Climbing onto a creature is a good way to get focused on. Polymorph into a creature with a climbing speed. Depending on the creature and how it's been grabbed, it will have advantage on attacks vs the climber. You can use the climber’s kit as an action to anchor yourself; when you do, you can’t Hey peeps, So in my groups 5e campaign my party is coming up to the largest mountain on the continent (we're not playing in a pre-made campaign setting) Anyways, I was just wanting to reach out to this group and see what others have done for climbing mountains. Plus climbing a wall more than 30 feet tall warrants more than one check imo because someone with 8 Str shouldn't be able to roll a 20 and climb a sheer cliff that's 60 feet tall). Sep 25, 2018 · The fine details on Athletics checks can involve many different considerations and is left to the DM, who might use text from other editions to assist in those considerations. Hey folks. See full list on arcaneeye. However, the slippers don't allow you to move this way on a slippery surface, such as one covered by ice or oil. From the DMG Pg. Acrobatics climbing would be reliant on technique, and adjusting your center of mass to allow for easier transition between obstacles. Depending on the difficulty or the particular scenario, the DM could still call for an ability check: An ability check represents a creature using talent and training to try to overcome a challenge, such as forcing open a stuck door How to make climbing a mountain interesting (5E if it matters)? Your two changes: I think only climbing on creatures you can't grapple is good and realistic. A climber's kit includes special pitons, boot tips, gloves, and a harness. I absolutely love the aspect of a tower climb. Also it'd be very slow since while doing so your speed is halved (unless the creature is two or more sizes smaller than you) and each foot of movement costs 1 extra foot Source: Dungeon Master's Guide Potion, common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. At the DM's option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. For more on Climb speeds, see page 8 of the Monster Manual. (5e 2024) Wizards of the Coast. Aug 26, 2017 · A climbing challenge probably won't be very difficult or interesting for characters at this level and with those resources. The target also gains a climbing speed A spider climbing creature retains its Dexterity bonus to Armor Class (if any) while climbing, and opponents get no special bonus to their attacks against it. Does that mean, RAW, a Tabaxi PC or a level 6+ Ranger with the Tasha's variant can just walk up a smooth stone wall? "Move on vertical surfaces" is pretty unambiguous. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Climber's Kit - A climber's kit includes special pitons, boot tips, gloves, and Climb (Str; Armor Check Penalty) Check With a successful Climb check, you can advance up, down, or across a slope, a wall, or some other steep incline (or even a ceiling with handholds) at one-quarter your normal speed. A Climb check that fails by 4 or less means that you make no Source: Player's Handbook You have undergone extensive physical training to gain the following benefits: Increase your Strength or Dexterity score by 1, to a maximum of 20. You can use your base Speed to perform these tasks, but you must spend 1 extra foot for every foot you do so. Personally i allow it under specific circumstances such as when surfaces have sufficient holds or are close enought to jump from one to another like Environmental rules rarely come up in DnD 5E, and they’re always a hassle to work through. Other Suggestions: climbing great climbing guard climbing gems claiming gear climbing gears Approaching the Spire Compendium - Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden Potion of Climbing Potion, common When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. 2. I am thinking of Source: Dungeon Master's Guide Wondrous Item, Uncommon This 60-foot length of rope can hold up to 3,000 pounds. for example, 3. But if a creature has a defined swim Running, jumping, climbing and swimming modifiers and penalties in D&D 5e. As a Utilize action, you can use the Climber's Kit to anchor yourself; when you do, you can't fall more than 25 feet from the anchor point, and you can't move more than 25 feet from there without undoing the anchor as a Bonus Action. Oct 26, 2018 · From the Player's Handbook, page 182: While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Different areas, textures, or perhaps points of interest could be added along the climb to break the monotony. The depth to the bottom of the well is 100 feet. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Rope of Climbing - This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 So a creature by default add 1 extra-foot of movement per 5ft of climbing. That becomes 2 extra-feet if the climb is in difficult terrain. Source: Dungeon Master's Guide Wondrous item, uncommon (requires attunement) While you wear these light shoes, you can move up, down , and across vertical surfaces and upside down along ceilings, while leaving your hands free. Ex: Tabxi, 20 ft. You have a climbing speed equal to your walking speed. In your game, of course, you're welcome to rule that for this character, climbing can be a feat of DEX (Acrobatics) instead. Not technically a climbing speed, but the Thief's 3rd level feature Second-Story Work removes the extra movement cost from climbing without a climb speed. I've run it with the climbing creature needed to make a check every turn to stay one. Each move action that includes any climbing requires a separate Climb check. I mean, is that check going to let a character literally climb a sheer wall on the side of a castle, or do they need special tools for that, or what ? Maybe I just haven't Oct 21, 2019 · Icespire peak has no real descriptors or suggestions for modeling the players climbing a mountain, and I think that sucks, so lets make a mountain climbing adventure! And then we might discuss some adjustments that can be made to improve the final dungeon; Icespire Hold. If a trap or natural hazard would cause you to Feb 23, 2023 · Imagine your character is climbing down a rope into an ancient, dry well. That end moves 10 feet on your turn when you first command it and 10 feet I'm still learning 5e rules, and I understand the basics of the movement rate for climbing, and also what it says about the DM possibly requiring a Strength (Athletics) check, but it isn't clear exactly what you can climb. Your character is fully geared and armored, carrying about 65 lbs in weight in total. Jul 20, 2017 · How can I design an interesting climbing challenge, without completely breaking the written rules? A couple of ideas come to mind: Variation in the climb: There's no reason the climb needs to be one continuous surface. Material Component: A drop of bitumen and a live spider, both of which must be eaten by the subject. In this instance, this activity leans toward an Acrobatics check more than Athletics. A Small or Medium creature has little chance of making a successful grapple against a Huge or Gargantuan creature, however, unless magic has granted the grappler supernatural might. Learn how to move, jump and climb in D&D 5e with modifiers and penalties for different terrains and situations. These different modes of movement can be combined with walking, or they can constitute your entire move. The ultimate submission. For context, the party are coming close to a point where one of them needs to contact their god which can only be done on a specific mountain peak. The second one seems unnecessary and unfair. That's pretty clear in the PHB, but: a race with a natural climbing ability could easily be seen to have advantage on such checks (roughly equal to a +4 or +5 bonus I've read), and, there's always the PHB Variant rule allowing different abilities for skills, so an dexterous tabaxi might use their agility to pivot and use momentum Just to have them all gathered in 1 spot what are all the races with climbing speed and amount pretty plz or similar effects. Apr 23, 2009 · Climber’s Kit This is the perfect tool for climbing and gives you a +2 circumstance bonus on Climb checks. RAW, climbing doesn't require a check at all - but if it's a particularly difficult surface in some way, then it's STR (Athletics). You ignore this extra cost if you have a Climb Speed and use it to climb. Such creatures have a movement mode of "web" or "climb" in one of their 2 nd -, 3 rd -, 4 th -, or 5 th -edition statistics blocks. Fly Fly Speed represents a creature’s ability to move through the air, by either mundane wings like wings or by magical means like spells. It doesn't matter than the items in the kit only amount to 8lbs. It is a classic trope that works; there are innumerable reasons why it works. Crawford's comment about Spider Climb is Is the climb simply deducting the Ranger movement climbing up six feet up three feet across and rinse and repeat until they are at the 18-foot summit? Does the character need to make a Strength / Dexterity ability check to pull themself up each crate based on a set DC all the while deducting movement? Does Climber's Kit give you any advantage on climbing checks or just lessen the risk of falling? When are climbing checks even needed? The description of the Climber's Kit is somewhat dual in meaning. Thus the "default" swim/climb speed is half of your standard walking speed. Climb onto a Bigger Creature If one creature wants to jump onto another creature, it can do so by grappling. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. During this time, you have advantage on Strength (Athletics) checks you make to climb. Apr 26, 2023 · Up to DM as written, climbing doesn't require two hands free so it's possible to climb with one hand while grappling a creature with the other but a DM might rule against it or require a successful Strength (Athletics) check. Nov 16, 2022 · The uncommon Potion of Climbing has this effect: When you drink this potion, you gain a climbing speed equal to your walking speed for 1 hour. That end moves 10 feet on your turn when you first command it and 10 feet at the start of Rope of Climbing Compendium - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014) RAW all a climbing or swimming speed does is allow the creature to effectively "ignore" difficult terrain (though this ordinarily could double down and cost 4:1 in movement as well) due to unusual methods of movement. If you hold one end of the rope and use an action to speak the command word, the rope animates. At the DM ’s option, climbing a slippery vertical surface or one with few handholds requires a successful Strength (Athletics) check. I want to flesh these rules out a little bit, because I think they allow for some epic moments and--if I don't end up a forever DM--I'd love to make a character that focuses on fighting big monsters by climbing onto them and rodeo-stabbing them into submissionor death. While a Dexterity (Acrobatics) check more your balance the DM might also call for one to see if you can perform acrobatic stunts. Deft Climber Prerequisite (s): Dexterity 13 or higher Your agility is unsurpassed when it comes to climbing and maneuvering as you climb. With a successful Climb check, you can advance up, down, or across a slope, a wall, or some other steep incline (or even a ceiling with handholds) at one-quarter your normal speed. As an alternative, a suitably large opponent can be treated as terrain for the purpose of jumping onto We all know and we all love the dungeon delve/crawl. A Tabaxi PC's climbing speed is unaffected by them, but they could keep Source: Dungeon Master's Guide Wondrous item, uncommon This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. (Swimming has a similar kind of problem, though there are more rules for doing stuff in water. A difficult climb such as an uneven cliff face is more challenging and may require an ability check. Why is it so hard in your game? Are you proficient in Athletics, or is your total bonus -1? Does your DM always ask for a series of checks, and one failure means you fall? You didn't specify your subclasses or level, so I don't know . If a creature wants to end a grapple/climb on board, it normally requires them to use an action. So you're right on that. The spell Spider Climb. In the specific case of a climbing kit, the kit weighs 12 pounds, because that's what the book tells you it weighs. Climbing While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). Climbing speed only allows you to climb more quickly, it doesn't change anything else, and you dont need one to climb. Each move action that During combat a player of mine wanted to climb an easily scaled 10' rock wall. Sources and Notes ↑ Wizards RPG Team (22 April 2025). It's much easier to catch yourself or another falling character up in a tree's canopy, where there are plenty of branches to grab, than when climbing a wall or sheer cliff, so the Climb check to stop the fall is slightly Sep 12, 2020 · D&D 5E (2014) "Surrender or Die" Roared the Barbarian - Making the Opponents Surrender Stormonu *Dungeons & Dragons 2 3 4 Replies 30 Views 3K Jan 24, 2025 Dross Oct 15, 2023 · For more on climbing, see page 182 of the Player’s Handbook. The DM can call for a Strength (Athletics) check if it's a difficult surface to climb. I created some setback cards - these were just index cards, with a different situation on each and I put them into two piles: setbacks and opportunities. You get tired, etc. You can use Dexterity rather than Strength when you make an ability check to climb. While holding one end of the rope, you can take a Magic action to command the other end of the rope to animate and move toward a destination you choose, up to the rope’s length away from you. SRD 5. Shaking the bottle fails to mix the colors. I'd say that simply having climbing speed doesn't mean you can avoid all the challenges you might encounter while climbing (or swimming, or even walking, why not). Can you dash on climbing and swimming? Aug 27, 2018 · By RAW Acrobatics doesn't help with climbing, Athletics does. A swim or climb speed Apr 10, 2018 · Climbing the shaft is impossible without the aid of magic or the use of a climber's kit, since there are few handholds. One of my favorite campaign modules of all is written for Pathfinder called "The Emerald Spire". Any natural or magical means can provide you with additional speeds based on other forms of movement. Dungeons and Dragons (D&D) Fifth Edition (5e) Magic Item - Rope of Climbing - This 60-foot length of rope can hold up to 3,000 pounds. Climbing and Swimming. 5e seeks to do away with a lot of unnecessary skill checks. You can ignore difficult terrain while crawling. Rope Of Climbing Wondrous item, uncommon Weight: 3 This 60-foot length of silk rope weighs 3 pounds and can hold up to 3,000 pounds. Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Climber's Kit - A Climber’s Kit includes boot tips, gloves, pitons, and a harne Movement in Turn-Based Action Your Speed centers around moving across the ground by running, walking, rolling, slithering, and so on. Source: Player's Handbook 2nd-level transmutation Casting Time: 1 action Range: Touch Components: V, S, M (a drop of bitumen and a spider) Duration: Concentration, up to 1 hour Until the spell ends, one willing creature you touch gains the ability to move up, down, and across vertical surfaces and upside down along ceilings, while leaving its hands free. 271 Climb Onto a Bigger Creature If one creatures wants to jump onto Dungeons and Dragons (D&D) Fifth Edition (5e) Equipment, Gear, & Items - Grappling Hook - When tied to the end of a rope, a grappling hook can secure th While wearing these gloves, climbing and swimming don't cost you extra movement, and you gain a +5 bonus to Strength ([skill]Athletics[/s A Climber's Kit includes boot tips, gloves, pitons, and a harness. How much Climbing, Swimming, and Crawling While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Climbing, Swimming, and Crawling While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. It cannot, however, use the run action while climbing. ) When you apply the half-movement Mountain Climbing in 5e Looking for some assistance with ideas again, this time on how to make climbing a mountain interesting. However, certain items affect your walking speed without changing your climbing speed: Boots of Speed double your walking speed specifically. Catching yourself or another falling character doesn’t take an action. You must climb to move up or down it. You can use the climber's kit as an action to anchor yourself; when you do, you can't fall more Mar 23, 2022 · Interested in rules for climbing and slaying colossal creatures? That's what my personal campaign's all about, and here are the rules that I use. A Anchisaurus Giant ant Ape Arachnar Aranea B Baboon Banderlog Bebilith Behir Black pudding Blackspawn stalker Blade spider Bloodsilk spider Bloodweb spider Bluespawn Action Climbing is part of movement, so it’s generally part of a move action (and may be combined with other types of movement in a move action). It's a bonus to them, since RAW they should be weak at climbing, but it's not likely to be game breaking. Action [edit] Climbing is part of movement, so it’s generally part of a move action (and may be combined with other types of movement in a move action). Climbing doesn't cost you extra movement. Climber's kit Adventuring gear A climber’s kit includes special pitons, boot tips, gloves, and a harness. Every 40 ft or so, the leader of the climb made a climbing check. Climbing, Swimming, and Crawling While climbing or swimming, each foot of Movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. A creature with a swim speed still requires the base DC check to swim, tread water, and the like, even in favorable conditions. At the GM’s option, climbing a slippery vertical surface or one with few handholds requires a Sep 14, 2022 · For example, climbing is an Athletics check as the assumption is that climbing is a strength-based activity. You gain the following benefits: Climbing does not cost you extra movement. Erlier editions used to have climbing skills and a mounteneering skill (proficency). While holding one Apr 13, 2020 · Well the title says it. I did not give the climber advantage. If the DM decides that what you’re climbing also constitutes May 26, 2023 · It'd be up to the DM since jumping, climbing a cliff or scaling a wall generally rely on Strenght (Athetics) check. No climbing onto rats. p. As a bonus action, you can command the other end to move toward a destination you choose. I think why I fell in love with this idea is because I have a soft spot for Sword Art Online. A slope is considered to be any incline at an angle measuring less than 60 degrees; a wall is any incline at an angle measuring 60 degrees or more. Apr 25, 2025 · [1] While you’re climbing, each foot of movement costs 1 extra foot (2 extra feet in Difficult Terrain). PHB 151 - Climber's Kit. At the DM’s option, climbing a slippery surface or one with few handholds might require a successful DC 15 Strength (Athletics) check. Apr 20, 2016 · Throughout the rest of the section, it refers only to the difference between larger creatures and smaller creatures. From Movement in the Adventuring chapter: While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Since most of DnD 5E takes place in forests, rocky terrain, or something similar, you rarely need to Nov 30, 2018 · As the title says, I am unsure as to whether a creature with a climbing speed would be able to climb across the ceilings using their climb speed and avoid any difficult terrain penalties. This Sep 12, 2018 · Climbing characters use 2 feet of their movement for every foot climbed, absent another rule. By default, there is no meaningful distinction between having a climbing speed and being able to climb without spending extra movement, assuming the resulting speeds are equal. If they failed, they took a card from the setback stack and this would initiate dealing with the PHB p182 - Special Types of Movement While climbing or swimming, each foot of movement costs 1 extra foot (2 extra feet in difficult terrain), unless a creature has a climbing or swimming speed. Licensed: CC-BY. So Lets Make a Mountain Climbing Adventure! The person climbing without a rope would need to make the athletics check, if the surface was 'slippery/smooth'. Learn how to use the Climb skill in Dungeons & Dragons to scale walls, ropes, or ceilings. Athletics Vs Acrobatics: Contested Dungeons and Dragons (D&D) Fifth Edition (5e) Spell - Spider Climb - Until the spell ends, one willing creature you touch gains the ability to move up, Why is climbing so easy? Surely it's not reasonable to make cliff-climbing half movement? How would you run it besides athletics checks? Well, at least because D&D isn't a climbing simulator and, reasonably, the Devs didn't make a system for something so specialized. Or does that only apply to monsters? I couldn't find any other rules about climbing speeds other than them allowing you to climb at full speed. Feb 3, 2023 · Climbing Climbing is obviously more difficult than simply walking and for most races, will take more time. However, climbing a tree or sheer surface could require the character to balance on limbs or small foot holds. edbsdtovpapjemeopijieywvpcwarctbvdtfkbtovnywazyrl